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Mike Bishop
Mike Bishop

RoV: Join the Mobile eSports Revolution with 5V5 FEST

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then youshould wait to see if the game progresses further in development. Learn more

wasnt fully sure what to expect but actually pleasantly pleased.. gave me a new look and respect for working from a robot. controls took a lil bit to get fully figured out. be TONS easier on a controller with 2 sticks.. or able to at least remap the keys. oooh control the arm movements with the mouse that would be cool. but i see the challenge of the game is fumbling over the controls and trying to complete the task. just if this does and hope it does (cuz its different and i like it,) get developed with having longer play and more lvls being able to change controls becomes a option. please continue developing this.. iv never seen a game like this and its great concept, could also make it a spooky scare game idk just a idea.. PLEASE FURTHER THE MAKING OF THIS !!!!!!!!!!!!!! P.S. Love the vcr view vibe, just calm down on the white reflecting light glare. with it being a darker game ppl tend to turn gamma brightness up on screen. i didnt have it up, i just had it normal and it kinda hurt my eyes.. just a lil feedback from a consumer..

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Man what a pretty awesome game! I love these type of games where there are various keys or buttons you have to use in order to efficiently move something like a mechanical arm or machine! Had quite a blast trying to learn how to move the arm it felt so satisfying when you actually succeed! Really loved this game, and I would love to see more like this! Amazing job!

Very creepy and fantastic short horror game. The controls were a bit tricky to get but once you realize how they all work you get the hang of it pretty fast. Loved it and it reminded me a lot of Iron Lung so check it out if you are a fan of that game. Awesome job!

Arena of Valor is a multiplayer online battle arena (MOBA) game developed for mobile. The overall gameplay of Arena of Valor highly resembles League of Legends, a MOBA game on PC developed and published by Riot Games, which is also a subsidiary of Tencent and sister company to TiMi.[7]

Players control characters, referred to as heroes, and each of these heroes have a unique set of abilities.[8] Heroes start the game at a low level, and can earn gold and experience (XP) in various ways: Killing non-player creatures such as minions or monsters, defeating other players, destroying structures, passively through time and through special items that can be purchased through the shop. Earning experience unlocks and augments abilities, making the hero more powerful. Items purchased in the shop do not carry over matches, and therefore all players are on equal footing at the start of every match.

Matches give players rewards, such as gold, which can then be used to buy a variety of heroes or arcana.[9] In addition to this, players can play a 'Ranked' match type, which allows them to be matched with players who are at their skill level and be assessed through in-game 'ranks'.[10] Stars are earned for a victory, and lost when the player loses.

Abyssal Clash is a 5v5 game mode where players are given randomly selected heroes. Players may choose to re-roll once and receive a different hero. The game map, Abyss Canyon, only has one lane, with two turrets and a core base connected at either end of the lane. There are certain restrictions which do not appear in the default 5v5 mode: Items may only be purchased before leaving the base or upon death and hero healing at the team base is disabled. There are health regeneration runes that appear next to each turret, which provide heroes with a small regeneration effect.

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Hook Wars is one of the arcade game modes. The game map, Treasure Bay, is made up of two large connected vessels. Although this game mode is also 5v5, there are no minions, turrets or bases in this mode. Each player is able to use a Hook as a special ability, which can grab an enemy on the opposite boat or from long distances. Players aim to capture the Control Zone, located at the center of the map, and hold the zone for a certain duration (until the counter reaches 100%). The capture rate increases with the number of players standing within the zone.[12]

Football Fever is a 3v3, arcade game mode. The game map, Fantasy Island, is similar to a real-life football field with a summer-beach atmosphere. To achieve victory, you have to score a certain number of goals with a unique Talent called Kick, which is a solely linear ability, but it can be dragged. Using this ability will kick the ball over a long distance in the direction indicated.

Death Match is a 2v2v2v2v2 arcade game mode on a game map known as Death Realm. Unlike the conventional 5v5 map, different spawn points are belong to the different teams on the map, as well as different stage events that occur at fixed intervals including different monsters that give the various type of buffs. The five teams face off against each other on the battlefield. Players gain points by defeating heroes from the other teams. The timer for the stage is fixed at 8 minutes. Once the 8 minutes are up, the teams are ranked according to their total scores, and the map scores are shown from 1st place to 5th place.

Gladiator's Summit is a 5v5, arcade game mode. The freedom of hero choice is limited in this mode due to players receiving a random hero at the beginning of a match with one chance of an exchange. The cooldown for talents and abilities are reduced by 70% and there is no mana cost or energy cost for all heroes.

Mayhem Mode is a 10v10, arcade game mode. The game map, Horizon Valley, is the bigger version of Antaris Battlefield. The players can upgrade their heroes' expertise with Astral Coins to enhance the heroes active, passive skills and attributes.

After Tencent fully acquired Riot Games in 2015,[14] Tencent asked them to make a mobile version of League of Legends, as multiplayer online battle arena (MOBA) games were very rare on mobile at the time, with Vainglory by Super Evil Megacorp (which was formed by ex-Riot Games employees) being the only notable title.[15] Tencent wanted to seize the opportunity to dominate the mobile market because there were not any strong competitors aside from Vainglory.[16] However, Riot Games declined due to mobile not commonly being seen as the platform for competitive games, and claimed that the gameplay of League of Legends could not be replicated on smartphones. Be that as it may, Tencent was still determined to launch a MOBA game on mobile. After receiving the refusal from Riot Games, Lightspeed & Quantum Studios (which would later develop PUBG Mobile under license from Krafton) and TiMi Studios (both of which are Tencent's internal video game development studios) raced to develop a MOBA game that fit the bill, resulting an internal competition.[17]

Arena of Valor was developed by TiMi Studio Group with the same engine and user interface design as Honor of Kings and published by Level Infinite. A subsidiary at Tencent' Interactive Entertainment Group, headed under the Tencent Games division. Arena of Valor originally was named Strike of Kings, and was intended to be the identical name to Honor of Kings, but the publishing team thought the name might not be suitable to appeal to the Western audience. Moreover, the difference of contents featured in the game made the publishing team decide that a better name is required.[2] Still, Arena of Valor has several alternative names when released in different countries, such as Realm of Valor in Thailand,[22] Liên Quân in Vietnam,[23] Penta Storm in South Korea,[24] and Legendary Showdown in Taiwan and Japan.[25][26]

Garena joined the marketing team as they helped to westernize the atmosphere of the game. The in-game characters have been swapped from characters inspired by Chinese folklore and Chinese mythology, to characters inspired by European folklore and several mythologies from other nations, with blending a variety of elements including Lovecraftian horror, steampunk, high fantasy, and sword and sorcery to appeal audiences outside China. The appearance of in-game characters mostly recycled and revamped designs of characters from Heroes of Newerth, a MOBA game that Garena had acquired from S2 Games.[27] Arena of Valor also included several characters such as Butterfly, Violet, and Mina from Age of Gunslingers, a third-person shooter game that previously was also developed by a division of TiMi Studio Group.[28] Additionally, Arena of Valor has multiple collaborations with other franchises, having crossovers with DC Universe,[29][30][31] Wiro Sableng,[32][33][34] Contra,[35] KFC,[36] Sword Art Online,[37][38] Ultraman,[39] Bleach,[40] One-Punch Man[41] and Demon Slayer: Kimetsu no Yaiba.[42]

TiMi intended to feature characters from Marvel Universe during the prototype stage of Strike of Kings (before the rebranding to Arena of Valor and collaborated with DC Comics), with the closed beta test of the game under the name of Marvel Super Heroes. The initial game featured some characters from TiMi' intellectual property crossover with Marvel's characters.[43] However, Marvel Entertainment later took back their license, forcing TiMi to stop the development and Tencent Games to shut down the game as they lost the rights to release the game.[44] Subsequently, TiMi Studio Group had to redesign the game, creating the current appearance of Arena of Valor. TiMi then approached DC Comics to include their characters as a replacement to Marvel's characters, while Marvel went a separate way, collaborated with other video game developer companies to develop their own MOBA, such as Marvel End Time Arena by Smilegate,[45] and Marvel Super War by NetEase.[46]

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